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Title: Apple SDK Documentation Reveals Ban on Multi-tasking
Source: http://www.dailytech.com/. . ./article11037.htm
 Shared by: Anonymous
In eFolders: Mobile, News


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Apple SDK Documentation Reveals Ban on Multi-tasking
 
Apple intentionally limits effectiveness of third-party apps with SDK
 

Last week, Apple announced some highly anticipated updates for the iPhone. First up were a slew of features aimed at making the iPhone more "up to snuff" with corporate customers. Some of these features include push email support, WPA2/802.11x and support for Microsoft Exchange.

 

The other big news to come out of the Apple camp was the announcement of the iPhone SDK. With the SDK, developers can develop third-party applications for the iPhone and publish them to the iTunes App Store for $99. Developers that choose to charge for their apps will see 30% of their profits go to Apple while those who provide their apps for free will see no additional fees.

 

Apple showed off the simplicity of the SDK and the ease of development by proclaiming that EA Games whipped up a functional version of “Spore” for the iPhone in two weeks. Other apps created using the SDK included “Super Monkey Ball” and AOL Instant Messenger.

 

Some of the limitations inherent to the SDK were left out during the press conference, however, and the folks over at TechCrunch have uncovered a rather glaring omission.

 

Two of the limitations are rather obvious to observers: iPhone users will only be able to use VOIP via WiFi and SIM unlocking programs will be banned from the iTunes App Store.

 

The biggest limitation, however, is that only one third-party application can be run at a time with the iPhone. Users won't be able to switch between applications without the original instance being shut down completely. TechCrunch goes on to explain, "Instant messaging applications can’t run in the background and collect messages while you are doing something else. Leave the application to take a phone call, and it shows you offline. The bottom line is - any application that wants to periodically interact with the web to do stuff, won’t be able to on a continual basis."

 

The limitation is probably in place due to the limited processing power and memory footprint on the iPhone. Microsoft's Windows Mobile operating systems allow users to easily switch between multiple applications with "Smart Minimize". However, the Smart Minimize feature can leave Windows Mobile-based Smartphones feeling quite sluggish when a number of applications are loaded up in the background.

 

Apple likely wants to avoid receiving any flak -- as Microsoft often does for Windows Mobile -- for decreased system performance when running a number of applications in the background. By limiting users to just a single open application, Apple effectively shuts the door on the issue even cropping up.

 

Apple’s decision to remain so controlling of the iPhone's inner workings though will greatly limit the usefulness of many of the third-party applications that will be developed for the iPhone.

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